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Project Overview

A mobile app creating fulfilling online interactions and fostering new relationships in remote learning

Open Hallway is an app that helps students find a balance between school and social media within a context of mental wellness. A stripped down feed and the option to directly interact with classmates creates a space in which students can curate meaningful moments and moments of reflection.

Context
  • Collaborative course project

  • Spring 2021: 10 weeks

Course
  • HCDE 318: Introduction to User-Centered Design

Team Ghibli
  • Kyler Menge: Human Centered Design & Engineering

  • Vincent Zhou: Human Centered Design & Engineering

  • Audrey Qiu: Human Centered Design & Engineering

  • Rebeca Estrada: Human Centered Design & Engineering

Overview

Our Process

Process

1. Research

2. Personas

3. User 
Journey
Maps

4. Design
Requirements

5. story
boards

6. Info 
architecture

7. lofi
prototype

8. evaluation
findings

9. Annotated
wireframes

10. hifi
prototype

Reflection

The process of creating this app was very introspective and a learning experiences overall. From the beginning we had some trouble really finding a focus and problem space. The prompt of health and wellness steered us in the direction of mental health during remote learning, but we didn't exactly know what solution we wanted to create for this issue. We relied largely on the process itself to guide us in the direction of a specific solution. It was only after our story boards that we were able to solidify a vision for our application. 

If we could do something differently, it would maybe be going with a different approach than finding a solid idea further down the process. Having a clear direction on what our app would look like earlier in the quarter would have allowed us to flesh out the design and aspects a little more.

 

One of our biggest challenges with the timeline and demands of the project. Some of the group members had a lot of obligations this quarter which interfered the timeline of some of our assignments. Because of this, some of the artifacts came with some stress and a need for a lot of late minute collaboration and productivity. It was also some of the group members' first experience with prototyping on Figma or Figma in general. Seeing how this was the main means of prototyping our project, it was definitely a learning curve for some.

Even though there were some difficulties in going through the ideation and creating some of the artifacts, this journey has still been incredibly enriching. The skills we have learned in design, prototyping, and collaboration are some that will invariably benefit our careers in human-centered design and engineering.

Reflection

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